/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/**
 * GameTime:
 *  Manages the network time.
 *      Time is stored as microseconds since the epoch.
 */

#ifndef BZF_GAME_TIME_H
#define BZF_GAME_TIME_H

#include "common.h"


namespace GameTime
{
void reset();
void update();

void setStepTime();
double getStepTime();

int packSize();
void* pack(void *, float lag);
const void* unpack(const void *);

const float startRate = 1.0f;
const float finalRate = 10.0f;
}


#endif // BZF_GAME_TIME_H

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